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•Across the Industry
•C++17 and Beyond
•Concurrency and Parallelism
•Data Structures and Allocators
•Design and Best Practice
•Education and Coaching
•Embedded and Systems Programming
•Functional Programming
•Game and Graphics
•Generic Programming
•GUI
•Metaprogramming and Reflection
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DA
Daniel Abretske
Amazon
Software Dev Engineer
Saturday
, September 23
9:00am PDT
The Standard Library from Scratch
Room 401
Arthur O'Dwyer
Sunday
, September 24
9:00am PDT
The Standard Library from Scratch
Room 401
Arthur O'Dwyer
Monday
, September 25
11:00am PDT
Coroutines: What can't they do?
Atanasoff Hall
Toby Allsopp
2:00pm PDT
When a Microsecond Is an Eternity: High Performance Trading Systems in C++
Berry Hall
Carl Cook
3:15pm PDT
The landscape of parallel programming models: is it still hard or just OK? (part 2 of 2)
Atanasoff Hall
Paul E. McKenney • Maged Michael • Michael Wong
An allocator model for std2
Berry Hall
Alisdair Meredith
4:45pm PDT
From security to performance to GPU programming: exploring modern allocators
Colossus Theater
Sergey Zubkov
5:20pm PDT
Just Enough x86 Assembly to Be Dangerous
Ferranti (403)
Charles Bailey
Tuesday
, September 26
9:00am PDT
Design Patterns for Low-Level Real-Time Rendering
Ferranti (403)
Nicolas Guillemot
The Nightmare of Move Semantics for Trivial Classes
Berry Hall
Nicolai Josuttis
Everything You Ever Wanted to Know about DLLs
Atanasoff Hall
James McNellis
10:30am PDT
C++ as a "Live at Head" Language
Atanasoff-Berry Hall
Titus Winters
2:00pm PDT
Local ('Arena') Memory Allocators (part 1 of 2)
Ferranti (403)
John Lakos
3:15pm PDT
Local ('Arena') Memory Allocators (part 2 of 2)
Ferranti (403)
John Lakos
4:45pm PDT
Concurrency, Parallelism and Coroutines
Berry Hall
Anthony Williams
Wednesday
, September 27
4:45pm PDT
An Interesting Lock-free Queue - Part 2 of N
ENIAC (404)
Tony Van Eerd
Designing a Fast, Efficient, Cache-friendly Hash Table, Step by Step
Atanasoff Hall
Matt Kulukundis
A Soupçon of SFINAE
Ferranti (403)
Arthur O'Dwyer
Thursday
, September 28
9:00am PDT
Game Audio Programming in C++
Harvard (406)
Guy Somberg
2:00pm PDT
How to Write a Custom Allocator
ENIAC (404)
Bob Steagall
4:45pm PDT
Fantastic Algorithms and Where To Find Them
Atanasoff Hall
Nicholas Ormrod
C++17 Parallel Algorithms
Colossus Theater
Dietmar Kühl
Postmodern immutable data structures
Ferranti (403)
Juan Pedro Bolivar Puente
Friday
, September 29
9:00am PDT
Eight Ways to Handle Non-blocking Returns in Message-passing Programs: from C++98 via C++11 to C++20
Colossus Theater
Sergey Ignatchenko
Modern Allocators: The Good Parts
Atanasoff Hall
Pablo Halpern
The Holy Grail - A Hash Array Mapped Trie for C++
ENIAC (404)
Phil Nash
C++ Exceptions and Stack Unwinding
Berry Hall
David Watson
1:30pm PDT
The Point of Views: Multidimensional Index Sets for Data Locality in HPC Applications
Harvard (406)
Tobias Fuchs
Customizing the Standard Containers
ENIAC (404)
Marshall Clow
4:45pm PDT
The Future of Texture Compression
Manchester (407)
Rich Geldreich • Stephanie Hurlburt
My Little Object File: How Linkers Implement C++
Colossus Theater
Michael Spencer
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CppCon 2017
America/Los Angeles
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Bellevue, WA, United States
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Amuse Restaurant & Bar
Atanasoff Hall
Atanasoff-Berry Hall
Bel-Air
Berry Hall
Book Store
California Pizza Kitchen
Colossus Theater
Courtyard Seattle Bellevue/Downtown, Ballroom A
ENIAC (404)
Ferranti (403)
Harvard (406)
Leaving from Meydenbauer
Manchester (407)
Phoenix
Room 401
Room 402
Room 403
Room 406
Room 407
Room 408
Snoqualmie North
Snoqualmie South
Somerset I
Somerset III
TBA
UNIVAC (409)
Zeeks Pizza
Zuse (303)
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•Across the Industry
•C++17 and Beyond
•Concurrency and Parallelism
•Data Structures and Allocators
•Design and Best Practice
•Education and Coaching
•Embedded and Systems Programming
•Functional Programming
•Game and Graphics
•Generic Programming
•GUI
•Metaprogramming and Reflection
•Object Model
•Optimization and Undefined Behavior
•Software Evolution and Portability
•Tooling and Compilation
Business
Class
ISO Meeting
Open Content
All
Lightning Talks
Social
Web and Mobile
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