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•Embedded and Systems Programming
•Functional Programming
•Game and Graphics
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•Metaprogramming and Reflection
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Colin Andrews
Amazon Music
Senior Software Development Engineer
San Francisco Bay Area
music.amazon.com
I work on cross-platform music streaming software in C++.
Sunday
, September 24
8:00pm PDT
Registration Reception
Atanasoff Hall
Monday
, September 25
9:00am PDT
Learning and Teaching Modern C++
Atanasoff-Berry Hall
Bjarne Stroustrup
11:00am PDT
Modern C++ Interfaces: Complexity, Emergent Simplicity, SFINAE, and Second Order Properties of Types
Colossus Theater
Stephen Dewhurst
2:00pm PDT
The landscape of parallel programming models: is it still hard or just OK? (part 1 of 2)
Atanasoff Hall
Paul E. McKenney • Maged Michael • Michael Wong
When a Microsecond Is an Eternity: High Performance Trading Systems in C++
Berry Hall
Carl Cook
3:15pm PDT
The landscape of parallel programming models: is it still hard or just OK? (part 2 of 2)
Atanasoff Hall
Paul E. McKenney • Maged Michael • Michael Wong
C++ Development with Visual Studio Code
Manchester (407)
Rong Lu
4:45pm PDT
C++ atomics, from basic to advanced - what do they do and what do they really do?
Berry Hall
Fedor Pikus
Tuesday
, September 26
9:00am PDT
Mocking Frameworks considered harmful
ENIAC (404)
Peter Sommerlad
Cross-Platform Apps with Dropbox’s Djinni: In-Production Architecture Examples
Manchester (407)
Stephen Spann
2:00pm PDT
Multithreading is the answer. What is the question? (part 1 of 2)
Atanasoff Hall
Ansel Sermersheim
Local ('Arena') Memory Allocators (part 1 of 2)
Ferranti (403)
John Lakos
Using Modern CMake Patterns to Enforce a Good Modular Design
Colossus Theater
Mathieu Ropert
3:15pm PDT
Local ('Arena') Memory Allocators (part 2 of 2)
Ferranti (403)
John Lakos
4:45pm PDT
Concurrency, Parallelism and Coroutines
Berry Hall
Anthony Williams
8:30pm PDT
Lightning Talks
Colossus Theater
Michael Caisse
Wednesday
, September 27
9:00am PDT
10 Core Guidelines You Need to Start Using Now
Atanasoff Hall
Kate Gregory
10:30am PDT
Meta: Thoughts on generative C++
Atanasoff Hall
Herb Sutter
2:00pm PDT
Naivety of Creating Cross-Platform, Modern C++ Libraries: A Tour Of Our Challenges and Successes
Harvard (406)
Jonathan Henson
Language support for compile-time reflection
Colossus Theater
Andrew Sutton
3:15pm PDT
Reader-Writer Lock versus Mutex - Understanding a Lost Bet
Atanasoff Hall
Jeffrey Mendelsohn
There Will Be Build Systems: I Configure Your Milkshake
Harvard (406)
Isabella Muerte
4:45pm PDT
An Interesting Lock-free Queue - Part 2 of N
ENIAC (404)
Tony Van Eerd
Designing a Fast, Efficient, Cache-friendly Hash Table, Step by Step
Atanasoff Hall
Matt Kulukundis
A Soupçon of SFINAE
Ferranti (403)
Arthur O'Dwyer
Thursday
, September 28
9:00am PDT
A Test a Day Keeps Your Manager Away!
ENIAC (404)
Rian Quinn
Game Audio Programming in C++
Harvard (406)
Guy Somberg
Language Support for Metaprogramming in C++
Atanasoff Hall
Andrew Sutton
2:00pm PDT
How to Write Effective Documentation for C++ Libraries with Minimal Effort
Ferranti (403)
Robert Ramey
Mix Tests and Production Code With Doctest - Implementing and Using the Fastest Modern C++ Testing Framework
Harvard (406)
Viktor Kirilov
3:15pm PDT
Naked coroutines live (with networking)
Atanasoff Hall
Gor Nishanov
4:45pm PDT
Fantastic Algorithms and Where To Find Them
Atanasoff Hall
Nicholas Ormrod
So, you inherited a large code base...
Berry Hall
David Sankel
Friday
, September 29
9:00am PDT
Eight Ways to Handle Non-blocking Returns in Message-passing Programs: from C++98 via C++11 to C++20
Colossus Theater
Sergey Ignatchenko
10:30am PDT
Higher-order Functions in C++: Techniques and Applications
Atanasoff Hall
Michał Dominiak
1:30pm PDT
Customizing the Standard Containers
ENIAC (404)
Marshall Clow
Curiously Recurring Bug Patterns in C++ at Facebook
Atanasoff Hall
Louis Brandy
Compile-time reflection, Serialization and ORM Examples
Ferranti (403)
Yu Qi
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CppCon 2017
America/Los Angeles
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Bellevue, WA, United States
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•Across the Industry
•C++17 and Beyond
•Concurrency and Parallelism
•Data Structures and Allocators
•Design and Best Practice
•Education and Coaching
•Embedded and Systems Programming
•Functional Programming
•Game and Graphics
•Generic Programming
•GUI
•Metaprogramming and Reflection
•Object Model
•Optimization and Undefined Behavior
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•Tooling and Compilation
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