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•Across the Industry
•C++17 and Beyond
•Concurrency and Parallelism
•Data Structures and Allocators
•Design and Best Practice
•Education and Coaching
•Embedded and Systems Programming
•Functional Programming
•Game and Graphics
•Generic Programming
•GUI
•Metaprogramming and Reflection
•Object Model
•Optimization and Undefined Behavior
•Software Evolution and Portability
•Tooling and Compilation
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DJ
David Jones
Google LLC
Staff Software Engineer
Monday
, September 25
9:00am PDT
Learning and Teaching Modern C++
Atanasoff-Berry Hall
Bjarne Stroustrup
11:00am PDT
Coroutines: What can't they do?
Atanasoff Hall
Toby Allsopp
2:00pm PDT
Which Machine Am I Coding To?
Ferranti (403)
Patrice Roy
3:15pm PDT
A modern formatting library for C++
ENIAC (404)
Victor Zverovich
An allocator model for std2
Berry Hall
Alisdair Meredith
4:45pm PDT
Enhanced Support for Value Semantics in C++17
Atanasoff Hall
Michael Park
Esoteric Data Structures and Where to Find Them
ENIAC (404)
Allan Deutsch
From security to performance to GPU programming: exploring modern allocators
Colossus Theater
Sergey Zubkov
Building Better Worlds: Developing a Procedural City Tool for Alien: Covenant
Ferranti (403)
Alan Bucior
5:20pm PDT
Fuzz or lose: why and how to make fuzzing a standard practice for C++
Colossus Theater
Kostya Serebryany
Tuesday
, September 26
9:00am PDT
Everything You Ever Wanted to Know about DLLs
Atanasoff Hall
James McNellis
10:30am PDT
C++ as a "Live at Head" Language
Atanasoff-Berry Hall
Titus Winters
2:00pm PDT
Postmodern C++
ENIAC (404)
Tony Van Eerd
3:15pm PDT
Class Template Argument Deduction: A New Abstraction
Berry Hall
Zhihao Yuan
Designing A Feature That Doesn't Fit
Harvard (406)
Patrice Roy
4:45pm PDT
Hands-On With Google's Common Libraries
Colossus Theater
Titus Winters
Wednesday
, September 27
8:00am PDT
Emulating a BBC Micro in Javascript
ENIAC (404)
Matt Godbolt
9:00am PDT
10 Core Guidelines You Need to Start Using Now
Atanasoff Hall
Kate Gregory
10:30am PDT
Meta: Thoughts on generative C++
Atanasoff Hall
Herb Sutter
2:00pm PDT
Language support for compile-time reflection
Colossus Theater
Andrew Sutton
Undefined Behavior in 2017 (part 1 of 2)
Ferranti (403)
John Regehr
3:15pm PDT
Undefined Behavior in 2017 (part 2 of 2)
Ferranti (403)
John Regehr
There Will Be Build Systems: I Configure Your Milkshake
Harvard (406)
Isabella Muerte
4:45pm PDT
Designing a Fast, Efficient, Cache-friendly Hash Table, Step by Step
Atanasoff Hall
Matt Kulukundis
A Type, by Any Other Name
Manchester (407)
Jon Cohen
8:30pm PDT
Optimizing Code Speed and Space with Build Time Switches
ENIAC (404)
Brett Searles • Chandler Carruth • Matt Godbolt • Jim Radigan
Thursday
, September 28
9:00am PDT
Language Support for Metaprogramming in C++
Atanasoff Hall
Andrew Sutton
10:30am PDT
Qt as a C++ Framework: History, Present State and Future
Atanasoff-Berry Hall
Lars Knoll
2:00pm PDT
How to Write a Custom Allocator
ENIAC (404)
Bob Steagall
3:15pm PDT
Naked coroutines live (with networking)
Atanasoff Hall
Gor Nishanov
4:45pm PDT
Fantastic Algorithms and Where To Find Them
Atanasoff Hall
Nicholas Ormrod
How to break an ABI and keep your users happy
Manchester (407)
Gennadiy Rozental
Friday
, September 29
9:00am PDT
Modern Allocators: The Good Parts
Atanasoff Hall
Pablo Halpern
Undefined Behaviour is awesome!
Ferranti (403)
Piotr Padlewski
10:30am PDT
Designing a Unified Interface for Execution
Harvard (406)
Gordon Brown • Michael Wong
1:30pm PDT
Customizing the Standard Containers
ENIAC (404)
Marshall Clow
Going Nowhere Faster
Berry Hall
Chandler Carruth
2:45pm PDT
Unbolting the Compiler's Lid: What Has My Compiler Done for Me Lately?
Berry Hall
Matt Godbolt
4:45pm PDT
Implementing C++ Modules in G++
Harvard (406)
Nathan Sidwell
My Little Object File: How Linkers Implement C++
Colossus Theater
Michael Spencer
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CppCon 2017
America/Los Angeles
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Bellevue, WA, United States
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Amuse Restaurant & Bar
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Berry Hall
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Courtyard Seattle Bellevue/Downtown, Ballroom A
ENIAC (404)
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Leaving from Meydenbauer
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•Across the Industry
•C++17 and Beyond
•Concurrency and Parallelism
•Data Structures and Allocators
•Design and Best Practice
•Education and Coaching
•Embedded and Systems Programming
•Functional Programming
•Game and Graphics
•Generic Programming
•GUI
•Metaprogramming and Reflection
•Object Model
•Optimization and Undefined Behavior
•Software Evolution and Portability
•Tooling and Compilation
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