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•Across the Industry
•C++17 and Beyond
•Concurrency and Parallelism
•Data Structures and Allocators
•Design and Best Practice
•Education and Coaching
•Embedded and Systems Programming
•Functional Programming
•Game and Graphics
•Generic Programming
•GUI
•Metaprogramming and Reflection
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DK
Dan Kalowsky
Ampere Computing
Firmware for aarch32 and aarch64
Portland OR
https://amperecomputing.com
Compiler performance, code optimizations, and skiing. Firmware architect and technical lead for Ampere Computing Arm based server platforms.
Sunday
, September 24
9:00am PDT
Moving to C++17: The New Language and Library Features
Room 403
Nicolai Josuttis
8:00pm PDT
Registration Reception
Atanasoff Hall
Monday
, September 25
9:00am PDT
Learning and Teaching Modern C++
Atanasoff-Berry Hall
Bjarne Stroustrup
11:00am PDT
EA’s Secret Weapon: Packages and Modules
Harvard (406)
Scott Wardle
12:30pm PDT
Trainers Panel I
Colossus Theater
Jon Kalb • Giuseppe D'Angelo • Stephen Dewhurst • Kate Gregory • Scott Meyers • Anthony Williams
2:00pm PDT
When a Microsecond Is an Eternity: High Performance Trading Systems in C++
Berry Hall
Carl Cook
3:15pm PDT
A modern formatting library for C++
ENIAC (404)
Victor Zverovich
4:45pm PDT
From security to performance to GPU programming: exploring modern allocators
Colossus Theater
Sergey Zubkov
Faster Delivery of Large C/C++ Projects with Conan Package Manager and Efficient Continuous Integration
Harvard (406)
Luis Martinez de Bartolome • Diego Rodriguez-Losada Gonzalez
5:20pm PDT
Just Enough x86 Assembly to Be Dangerous
Ferranti (403)
Charles Bailey
8:30pm PDT
Grill the Committee
Colossus Theater
Jon Kalb • Louis Dionne • Eric Niebler • Gor Nishanov • Gabriel Dos Reis • Bjarne Stroustrup • Herb Sutter • Andrew Sutton • Ville Voutilainen • Titus Winters
Tuesday
, September 26
8:00am PDT
Package management for C++ OSS libraries on Windows with vcpkg
ENIAC (404)
Eric Mittelette • Robert Schumacher
9:00am PDT
The Nightmare of Move Semantics for Trivial Classes
Berry Hall
Nicolai Josuttis
10:30am PDT
C++ as a "Live at Head" Language
Atanasoff-Berry Hall
Titus Winters
2:00pm PDT
Local ('Arena') Memory Allocators (part 1 of 2)
Ferranti (403)
John Lakos
3:15pm PDT
Local ('Arena') Memory Allocators (part 2 of 2)
Ferranti (403)
John Lakos
4:45pm PDT
ThinLTO: Building C++ Applications with Scalable Whole Program Optimization
ENIAC (404)
Teresa Johnson
Wednesday
, September 27
8:30am PDT
ISO SG14 Working Meeting
FULL
Courtyard Seattle Bellevue/Downtown, Ballroom A
Herb Sutter • Michael Wong
1:00pm PDT
ISO SG14 Working Meeting
FULL
Courtyard Seattle Bellevue/Downtown, Ballroom A
Herb Sutter • Michael Wong
3:30pm PDT
ISO SG14 Working Meeting
FILLING
Courtyard Seattle Bellevue/Downtown, Ballroom A
Herb Sutter • Michael Wong
8:30pm PDT
Optimizing Code Speed and Space with Build Time Switches
ENIAC (404)
Brett Searles • Chandler Carruth • Matt Godbolt • Jim Radigan
Thursday
, September 28
9:00am PDT
Building C++ Modules
Colossus Theater
Boris Kolpackov
2:00pm PDT
Practical Techniques for Improving C++ Build Times
Atanasoff Hall
Dmitry Panin
3:15pm PDT
I Wish I Could Use C++ 1x/y/z :(
Colossus Theater
Joel Falcou
4:45pm PDT
Postmodern immutable data structures
Ferranti (403)
Juan Pedro Bolivar Puente
How to break an ABI and keep your users happy
Manchester (407)
Gennadiy Rozental
Friday
, September 29
9:00am PDT
C++ Exceptions and Stack Unwinding
Berry Hall
David Watson
10:30am PDT
Optimizing compilation times of Generated Code with Templates
Colossus Theater
Eddie Elizondo
11:05am PDT
End-to-end Deadlock Debugging Tools at Facebook
Berry Hall
Kenny Yu
1:30pm PDT
Curiously Recurring Bug Patterns in C++ at Facebook
Atanasoff Hall
Louis Brandy
Going Nowhere Faster
Berry Hall
Chandler Carruth
2:45pm PDT
Unbolting the Compiler's Lid: What Has My Compiler Done for Me Lately?
Berry Hall
Matt Godbolt
4:45pm PDT
My Little Object File: How Linkers Implement C++
Colossus Theater
Michael Spencer
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CppCon 2017
America/Los Angeles
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Bellevue, WA, United States
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•Across the Industry
•C++17 and Beyond
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•Design and Best Practice
•Education and Coaching
•Embedded and Systems Programming
•Functional Programming
•Game and Graphics
•Generic Programming
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