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Monday, September 25 • 2:00pm - 3:00pm
The landscape of parallel programming models: is it still hard or just OK? (part 1 of 2)

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Most embedded devices are multicore, and we see concurrency becoming ubiquitous for machine learning, machine vision, and self-driving cars. Thus the age of concurrency is upon us, so whether you like it or not, concurrency is now just part of the job. It is therefore time to stop being concurrency cowards and start on the path towards producing high-quality high-performance highly scalable concurrent software artifacts. After all, there was a time when sequential programming was considered mind-crushingly hard: In fact, in the late 1970s, Paul attended a talk where none other than Edsger Dijkstra argued, and not without reason, that programmers could not be trusted to correctly code simple sequential loops. However, these long-past perilous programming pitfalls are now easily avoided with improved programming models, heuristics, and tools. We firmly believe that concurrent and parallel programming will make this same transition. This talk will help you do just that.

Besides, after more than a decade since the end of the hardware "free lunch", why should parallel programming still be hard?

Speakers
avatar for Paul E. McKenney

Paul E. McKenney

Software Engineer, Facebook
Paul E. McKenney has been coding for almost four decades, more than half of that on parallel hardware, where his work has earned him a reputation among some as a flaming heretic. Paul maintains the RCU implementation within the Linux kernel, where the variety of workloads present... Read More →
avatar for Maged Michael

Maged Michael

Maged Michael is the inventor of several concurrent algorithms including hazard pointers, lock-free allocation, and multiple concurrent data structure algorithms. His code and algorithms are widely-used in standard libraries and production. His 2002 paper on hazard pointers received... Read More →
avatar for Michael Wong

Michael Wong

Distinguished Engineer, VP, Codeplay
Michael Wong is Distinguished Engineer/VP of R&D at Codeplay Software. He is a current Director and VP of ISOCPP , and a senior member of the C++ Standards Committee with more then 15 years of experience. He chairs the WG21 SG5 Transactional Memory and SG14 Games Development/Low Latency/Financials... Read More →


Monday September 25, 2017 2:00pm - 3:00pm PDT
Atanasoff Hall Meydenbauer Center