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•Across the Industry
•C++17 and Beyond
•Concurrency and Parallelism
•Data Structures and Allocators
•Design and Best Practice
•Education and Coaching
•Embedded and Systems Programming
•Functional Programming
•Game and Graphics
•Generic Programming
•GUI
•Metaprogramming and Reflection
•Object Model
•Optimization and Undefined Behavior
•Software Evolution and Portability
•Tooling and Compilation
Business
Class
ISO Meeting
Open Content
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Lightning Talks
Social
Web and Mobile
Back to Speakers
Fred Tingaud
Murex
Principal software engineer
Paris, France
https://quick-bench.com
Sunday
, September 24
5:30pm PDT
Tee Shirt Night Dinner
TBA
8:00pm PDT
Registration Reception
Atanasoff Hall
Monday
, September 25
9:00am PDT
Learning and Teaching Modern C++
Atanasoff-Berry Hall
Bjarne Stroustrup
11:00am PDT
Time Travel Debugging: Root Causing Bugs in Commercial Scale Software
ENIAC (404)
James McNellis • Jordi Mola • Ken Sykes
2:00pm PDT
Which Machine Am I Coding To?
Ferranti (403)
Patrice Roy
3:15pm PDT
What's New and Upcoming in Visual Studio 2017 Updates
Ferranti (403)
Steve Carroll • Daniel Moth
4:45pm PDT
Enhanced Support for Value Semantics in C++17
Atanasoff Hall
Michael Park
5:20pm PDT
Just Enough x86 Assembly to Be Dangerous
Ferranti (403)
Charles Bailey
8:30pm PDT
Grill the Committee
Colossus Theater
Jon Kalb • Louis Dionne • Eric Niebler • Gor Nishanov • Gabriel Dos Reis • Bjarne Stroustrup • Herb Sutter • Andrew Sutton • Ville Voutilainen • Titus Winters
Tuesday
, September 26
9:00am PDT
Everything You Ever Wanted to Know about DLLs
Atanasoff Hall
James McNellis
10:30am PDT
C++ as a "Live at Head" Language
Atanasoff-Berry Hall
Titus Winters
2:00pm PDT
Using Modern CMake Patterns to Enforce a Good Modular Design
Colossus Theater
Mathieu Ropert
3:15pm PDT
Using Functional Programming Patterns to build a clean and simple HTTP routing API
Colossus Theater
Jeremy Demeule • Quentin Duval
4:45pm PDT
Recreational C++
Atanasoff Hall
Alisdair Meredith
8:30pm PDT
Lightning Talks
Colossus Theater
Michael Caisse
Wednesday
, September 27
8:00am PDT
Emulating a BBC Micro in Javascript
ENIAC (404)
Matt Godbolt
9:00am PDT
10 Core Guidelines You Need to Start Using Now
Atanasoff Hall
Kate Gregory
10:30am PDT
Meta: Thoughts on generative C++
Atanasoff Hall
Herb Sutter
2:00pm PDT
Language support for compile-time reflection
Colossus Theater
Andrew Sutton
3:15pm PDT
There Will Be Build Systems: I Configure Your Milkshake
Harvard (406)
Isabella Muerte
4:45pm PDT
An Interesting Lock-free Queue - Part 2 of N
ENIAC (404)
Tony Van Eerd
8:30pm PDT
Lightning Talks
Colossus Theater
Michael Caisse
Thursday
, September 28
9:00am PDT
A Test a Day Keeps Your Manager Away!
ENIAC (404)
Rian Quinn
10:30am PDT
Qt as a C++ Framework: History, Present State and Future
Atanasoff-Berry Hall
Lars Knoll
2:00pm PDT
Practical Techniques for Improving C++ Build Times
Atanasoff Hall
Dmitry Panin
3:15pm PDT
I Wish I Could Use C++ 1x/y/z :(
Colossus Theater
Joel Falcou
4:45pm PDT
So, you inherited a large code base...
Berry Hall
David Sankel
8:30pm PDT
Lightning Talks
Colossus Theater
Michael Caisse
Friday
, September 29
9:00am PDT
The Holy Grail - A Hash Array Mapped Trie for C++
ENIAC (404)
Phil Nash
10:30am PDT
Higher-order Functions in C++: Techniques and Applications
Atanasoff Hall
Michał Dominiak
1:30pm PDT
Going Nowhere Faster
Berry Hall
Chandler Carruth
2:45pm PDT
Unbolting the Compiler's Lid: What Has My Compiler Done for Me Lately?
Berry Hall
Matt Godbolt
4:45pm PDT
The Future of Texture Compression
Manchester (407)
Rich Geldreich • Stephanie Hurlburt
Timezone
CppCon 2017
America/Los Angeles
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Bellevue, WA, United States
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Amuse Restaurant & Bar
Atanasoff Hall
Atanasoff-Berry Hall
Bel-Air
Berry Hall
Book Store
California Pizza Kitchen
Colossus Theater
Courtyard Seattle Bellevue/Downtown, Ballroom A
ENIAC (404)
Ferranti (403)
Harvard (406)
Leaving from Meydenbauer
Manchester (407)
Phoenix
Room 401
Room 402
Room 403
Room 406
Room 407
Room 408
Snoqualmie North
Snoqualmie South
Somerset I
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UNIVAC (409)
Zeeks Pizza
Zuse (303)
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•Across the Industry
•C++17 and Beyond
•Concurrency and Parallelism
•Data Structures and Allocators
•Design and Best Practice
•Education and Coaching
•Embedded and Systems Programming
•Functional Programming
•Game and Graphics
•Generic Programming
•GUI
•Metaprogramming and Reflection
•Object Model
•Optimization and Undefined Behavior
•Software Evolution and Portability
•Tooling and Compilation
Business
Class
ISO Meeting
Open Content
All
Lightning Talks
Social
Web and Mobile
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