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•Across the Industry
•C++17 and Beyond
•Concurrency and Parallelism
•Data Structures and Allocators
•Design and Best Practice
•Education and Coaching
•Embedded and Systems Programming
•Functional Programming
•Game and Graphics
•Generic Programming
•GUI
•Metaprogramming and Reflection
•Object Model
•Optimization and Undefined Behavior
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JL
Jimmy Lu
Facebook
Software Engineer
Monday
, September 25
8:00am PDT
Registration
Atanasoff-Berry Hall
9:00am PDT
Learning and Teaching Modern C++
Atanasoff-Berry Hall
Bjarne Stroustrup
11:00am PDT
Modern C++ Interfaces: Complexity, Emergent Simplicity, SFINAE, and Second Order Properties of Types
Colossus Theater
Stephen Dewhurst
2:00pm PDT
C++17 Features (part 1 of 2)
Colossus Theater
Bryce Adelstein Lelbach
The landscape of parallel programming models: is it still hard or just OK? (part 1 of 2)
Atanasoff Hall
Paul E. McKenney • Maged Michael • Michael Wong
3:15pm PDT
C++17 Features (part 2 of 2)
Colossus Theater
Bryce Adelstein Lelbach
The landscape of parallel programming models: is it still hard or just OK? (part 2 of 2)
Atanasoff Hall
Paul E. McKenney • Maged Michael • Michael Wong
An allocator model for std2
Berry Hall
Alisdair Meredith
4:45pm PDT
C++ atomics, from basic to advanced - what do they do and what do they really do?
Berry Hall
Fedor Pikus
Esoteric Data Structures and Where to Find Them
ENIAC (404)
Allan Deutsch
5:20pm PDT
folly::Function: A Non-copyable Alternative to std::function
Manchester (407)
Sven Over
Tuesday
, September 26
9:00am PDT
Function default arguments: Slingshot or Shotgun?
Harvard (406)
Michael Price
The Nightmare of Move Semantics for Trivial Classes
Berry Hall
Nicolai Josuttis
10:30am PDT
C++ as a "Live at Head" Language
Atanasoff-Berry Hall
Titus Winters
2:00pm PDT
Practical C++17
Berry Hall
Jason Turner
Local ('Arena') Memory Allocators (part 1 of 2)
Ferranti (403)
John Lakos
3:15pm PDT
Multithreading is the answer. What is the question? (part 2 of 2)
Atanasoff Hall
Ansel Sermersheim
Local ('Arena') Memory Allocators (part 2 of 2)
Ferranti (403)
John Lakos
4:45pm PDT
Concurrency, Parallelism and Coroutines
Berry Hall
Anthony Williams
ThinLTO: Building C++ Applications with Scalable Whole Program Optimization
ENIAC (404)
Teresa Johnson
Wednesday
, September 27
9:00am PDT
Boost Your Program’s Health by Adding Fibers to your Coroutine
ENIAC (404)
David Sackstein
API & ABI Versioning: How to Handle Compatibility With Your C++ Libraries
Colossus Theater
Mathieu Ropert
10:30am PDT
Meta: Thoughts on generative C++
Atanasoff Hall
Herb Sutter
2:00pm PDT
Read, Copy, Update, then what? RCU for non-kernel programmers
ENIAC (404)
Fedor Pikus
Naivety of Creating Cross-Platform, Modern C++ Libraries: A Tour Of Our Challenges and Successes
Harvard (406)
Jonathan Henson
Language support for compile-time reflection
Colossus Theater
Andrew Sutton
3:15pm PDT
Reader-Writer Lock versus Mutex - Understanding a Lost Bet
Atanasoff Hall
Jeffrey Mendelsohn
4:45pm PDT
An Interesting Lock-free Queue - Part 2 of N
ENIAC (404)
Tony Van Eerd
Designing a Fast, Efficient, Cache-friendly Hash Table, Step by Step
Atanasoff Hall
Matt Kulukundis
Thursday
, September 28
9:00am PDT
Runtime Polymorphism: Back to the Basics
Berry Hall
Louis Dionne
10:30am PDT
Qt as a C++ Framework: History, Present State and Future
Atanasoff-Berry Hall
Lars Knoll
2:00pm PDT
The Asynchronous C++ Parallel Programming Model
Berry Hall
Hartmut Kaiser
How to Write a Custom Allocator
ENIAC (404)
Bob Steagall
3:15pm PDT
C++ and Persistent Memory Technologies, Like Intel's 3D-XPoint
Ferranti (403)
Tomasz Kapela
4:45pm PDT
Postmodern immutable data structures
Ferranti (403)
Juan Pedro Bolivar Puente
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CppCon 2017
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Bellevue, WA, United States
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Amuse Restaurant & Bar
Atanasoff Hall
Atanasoff-Berry Hall
Bel-Air
Berry Hall
Book Store
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Colossus Theater
Courtyard Seattle Bellevue/Downtown, Ballroom A
ENIAC (404)
Ferranti (403)
Harvard (406)
Leaving from Meydenbauer
Manchester (407)
Phoenix
Room 401
Room 402
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Room 408
Snoqualmie North
Snoqualmie South
Somerset I
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UNIVAC (409)
Zeeks Pizza
Zuse (303)
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•Across the Industry
•C++17 and Beyond
•Concurrency and Parallelism
•Data Structures and Allocators
•Design and Best Practice
•Education and Coaching
•Embedded and Systems Programming
•Functional Programming
•Game and Graphics
•Generic Programming
•GUI
•Metaprogramming and Reflection
•Object Model
•Optimization and Undefined Behavior
•Software Evolution and Portability
•Tooling and Compilation
Business
Class
ISO Meeting
Open Content
All
Lightning Talks
Social
Web and Mobile
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