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•Across the Industry
•C++17 and Beyond
•Concurrency and Parallelism
•Data Structures and Allocators
•Design and Best Practice
•Education and Coaching
•Embedded and Systems Programming
•Functional Programming
•Game and Graphics
•Generic Programming
•GUI
•Metaprogramming and Reflection
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WL
Wayde Leverington
Derivco Pty Ltd
Software Developer
Durban
Sunday
, September 24
8:00pm PDT
Registration Reception
Atanasoff Hall
Monday
, September 25
8:00am PDT
Registration
Atanasoff-Berry Hall
9:00am PDT
Learning and Teaching Modern C++
Atanasoff-Berry Hall
Bjarne Stroustrup
11:00am PDT
EA’s Secret Weapon: Packages and Modules
Harvard (406)
Scott Wardle
2:00pm PDT
The landscape of parallel programming models: is it still hard or just OK? (part 1 of 2)
Atanasoff Hall
Paul E. McKenney • Maged Michael • Michael Wong
3:15pm PDT
The landscape of parallel programming models: is it still hard or just OK? (part 2 of 2)
Atanasoff Hall
Paul E. McKenney • Maged Michael • Michael Wong
4:45pm PDT
Building Better Worlds: Developing a Procedural City Tool for Alien: Covenant
Ferranti (403)
Alan Bucior
5:20pm PDT
Fuzz or lose: why and how to make fuzzing a standard practice for C++
Colossus Theater
Kostya Serebryany
Tuesday
, September 26
9:00am PDT
Everything You Ever Wanted to Know about DLLs
Atanasoff Hall
James McNellis
2:00pm PDT
Practical C++17
Berry Hall
Jason Turner
3:15pm PDT
Using Functional Programming Patterns to build a clean and simple HTTP routing API
Colossus Theater
Jeremy Demeule • Quentin Duval
4:45pm PDT
Delegate this!
UNIVAC (409)
Alfred Bratterud
Wednesday
, September 27
8:00am PDT
Emulating a BBC Micro in Javascript
ENIAC (404)
Matt Godbolt
9:00am PDT
10 Core Guidelines You Need to Start Using Now
Atanasoff Hall
Kate Gregory
Using IncludeOS to Write Fast and Secure Web Applications
Manchester (407)
Lukas Bergdoll
Bringing Clang-tidy Magic to Visual Studio C++ Developers
Ferranti (403)
Victor Ciura
10:30am PDT
Meta: Thoughts on generative C++
Atanasoff Hall
Herb Sutter
12:30pm PDT
Optimizations and Debug Quality
ENIAC (404)
Samy Al Bahra
2:00pm PDT
Language support for compile-time reflection
Colossus Theater
Andrew Sutton
3:15pm PDT
Practical Patterns with the Networking TS
ENIAC (404)
Michael Caisse
Make Classes Great Again! (Using Concepts for Customization Points)
Colossus Theater
Vinnie Falco
4:45pm PDT
Designing a Fast, Efficient, Cache-friendly Hash Table, Step by Step
Atanasoff Hall
Matt Kulukundis
Thursday
, September 28
9:00am PDT
Language Support for Metaprogramming in C++
Atanasoff Hall
Andrew Sutton
Building C++ Modules
Colossus Theater
Boris Kolpackov
10:30am PDT
Qt as a C++ Framework: History, Present State and Future
Atanasoff-Berry Hall
Lars Knoll
2:00pm PDT
The Asynchronous C++ Parallel Programming Model
Berry Hall
Hartmut Kaiser
3:15pm PDT
A Tour of Deep Learning With C++
Berry Hall
Peter Goldsborough
Naked coroutines live (with networking)
Atanasoff Hall
Gor Nishanov
4:45pm PDT
So, you inherited a large code base...
Berry Hall
David Sankel
Friday
, September 29
9:00am PDT
Eight Ways to Handle Non-blocking Returns in Message-passing Programs: from C++98 via C++11 to C++20
Colossus Theater
Sergey Ignatchenko
10:30am PDT
Traveling the Solar System with C++: Programming Rocket Science
Ferranti (403)
Juan Arrieta
11:05am PDT
Howling at the Moon: Lua for C++ Programmers
Colossus Theater
Andreas Weis
1:30pm PDT
Compile-time reflection, Serialization and ORM Examples
Ferranti (403)
Yu Qi
Going Nowhere Faster
Berry Hall
Chandler Carruth
2:45pm PDT
Unbolting the Compiler's Lid: What Has My Compiler Done for Me Lately?
Berry Hall
Matt Godbolt
4:45pm PDT
C++/WinRT and the Future of C++ on Windows
Ferranti (403)
Scott Jones • Kenny Kerr
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CppCon 2017
America/Los Angeles
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Bellevue, WA, United States
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Amuse Restaurant & Bar
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ENIAC (404)
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•Across the Industry
•C++17 and Beyond
•Concurrency and Parallelism
•Data Structures and Allocators
•Design and Best Practice
•Education and Coaching
•Embedded and Systems Programming
•Functional Programming
•Game and Graphics
•Generic Programming
•GUI
•Metaprogramming and Reflection
•Object Model
•Optimization and Undefined Behavior
•Software Evolution and Portability
•Tooling and Compilation
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Open Content
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