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CppCon 2017
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•Across the Industry
•C++17 and Beyond
•Concurrency and Parallelism
•Data Structures and Allocators
•Design and Best Practice
•Education and Coaching
•Embedded and Systems Programming
•Functional Programming
•Game and Graphics
•Generic Programming
•GUI
•Metaprogramming and Reflection
•Object Model
•Optimization and Undefined Behavior
•Software Evolution and Portability
•Tooling and Compilation
Business
Class
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Back to Speakers
Ludovic Chabant
Vancouver, Canada
https://ludovic.chabant.com
Sunday
, September 24
8:00pm PDT
Registration Reception
Atanasoff Hall
Monday
, September 25
9:00am PDT
Learning and Teaching Modern C++
Atanasoff-Berry Hall
Bjarne Stroustrup
11:00am PDT
EA’s Secret Weapon: Packages and Modules
Harvard (406)
Scott Wardle
12:30pm PDT
The Programmer CEO: Tales From Starting a Company Aimed at C++ Developers
ENIAC (404)
Greg Law
2:00pm PDT
C++17 Features (part 1 of 2)
Colossus Theater
Bryce Adelstein Lelbach
The landscape of parallel programming models: is it still hard or just OK? (part 1 of 2)
Atanasoff Hall
Paul E. McKenney • Maged Michael • Michael Wong
When a Microsecond Is an Eternity: High Performance Trading Systems in C++
Berry Hall
Carl Cook
3:15pm PDT
C++17 Features (part 2 of 2)
Colossus Theater
Bryce Adelstein Lelbach
The landscape of parallel programming models: is it still hard or just OK? (part 2 of 2)
Atanasoff Hall
Paul E. McKenney • Maged Michael • Michael Wong
What's New and Upcoming in Visual Studio 2017 Updates
Ferranti (403)
Steve Carroll • Daniel Moth
4:45pm PDT
Enhanced Support for Value Semantics in C++17
Atanasoff Hall
Michael Park
C++ atomics, from basic to advanced - what do they do and what do they really do?
Berry Hall
Fedor Pikus
Esoteric Data Structures and Where to Find Them
ENIAC (404)
Allan Deutsch
From security to performance to GPU programming: exploring modern allocators
Colossus Theater
Sergey Zubkov
Building Better Worlds: Developing a Procedural City Tool for Alien: Covenant
Ferranti (403)
Alan Bucior
Faster Delivery of Large C/C++ Projects with Conan Package Manager and Efficient Continuous Integration
Harvard (406)
Luis Martinez de Bartolome • Diego Rodriguez-Losada Gonzalez
5:20pm PDT
Just Enough x86 Assembly to Be Dangerous
Ferranti (403)
Charles Bailey
Tuesday
, September 26
9:00am PDT
C++17 ParallelSTL: A Standardization Experience Report for CPU and GPU on SYCL
Colossus Theater
Gordon Brown • Ruyman Reyes • Michael Wong
Function default arguments: Slingshot or Shotgun?
Harvard (406)
Michael Price
Cross-Platform Apps with Dropbox’s Djinni: In-Production Architecture Examples
Manchester (407)
Stephen Spann
The Nightmare of Move Semantics for Trivial Classes
Berry Hall
Nicolai Josuttis
Everything You Ever Wanted to Know about DLLs
Atanasoff Hall
James McNellis
10:30am PDT
C++ as a "Live at Head" Language
Atanasoff-Berry Hall
Titus Winters
2:00pm PDT
Practical C++17
Berry Hall
Jason Turner
Multithreading is the answer. What is the question? (part 1 of 2)
Atanasoff Hall
Ansel Sermersheim
Local ('Arena') Memory Allocators (part 1 of 2)
Ferranti (403)
John Lakos
Postmodern C++
ENIAC (404)
Tony Van Eerd
Using Modern CMake Patterns to Enforce a Good Modular Design
Colossus Theater
Mathieu Ropert
3:15pm PDT
Class Template Argument Deduction: A New Abstraction
Berry Hall
Zhihao Yuan
Multithreading is the answer. What is the question? (part 2 of 2)
Atanasoff Hall
Ansel Sermersheim
Using Functional Programming Patterns to build a clean and simple HTTP routing API
Colossus Theater
Jeremy Demeule • Quentin Duval
Tools from the C++ eco-system to save a leg
ENIAC (404)
Anastasia Kazakova
4:45pm PDT
Concurrency, Parallelism and Coroutines
Berry Hall
Anthony Williams
Hands-On With Google's Common Libraries
Colossus Theater
Titus Winters
Recreational C++
Atanasoff Hall
Alisdair Meredith
Wednesday
, September 27
9:00am PDT
Boost Your Program’s Health by Adding Fibers to your Coroutine
ENIAC (404)
David Sackstein
10 Core Guidelines You Need to Start Using Now
Atanasoff Hall
Kate Gregory
API & ABI Versioning: How to Handle Compatibility With Your C++ Libraries
Colossus Theater
Mathieu Ropert
Bringing Clang-tidy Magic to Visual Studio C++ Developers
Ferranti (403)
Victor Ciura
10:30am PDT
Meta: Thoughts on generative C++
Atanasoff Hall
Herb Sutter
12:30pm PDT
Optimizations and Debug Quality
ENIAC (404)
Samy Al Bahra
2:00pm PDT
Driving Into the Future With Modern C++: A Look at Adaptive Autosar
Manchester (407)
Jan Babst
C++ Templates Revised
Atanasoff Hall
Nicolai Josuttis
3:15pm PDT
There Will Be Build Systems: I Configure Your Milkshake
Harvard (406)
Isabella Muerte
4:45pm PDT
Designing C++ Hardware
Harvard (406)
Olivier Giroux
A Type, by Any Other Name
Manchester (407)
Jon Cohen
Tools and Techniques To Stay Up-to-date With Modern C++
Colossus Theater
Ingve Vormestrand
6:00pm PDT
Qt Happy Hour
Amuse Restaurant & Bar
Thursday
, September 28
9:00am PDT
A Test a Day Keeps Your Manager Away!
ENIAC (404)
Rian Quinn
Runtime Polymorphism: Back to the Basics
Berry Hall
Louis Dionne
Building C++ Modules
Colossus Theater
Boris Kolpackov
10:30am PDT
Qt as a C++ Framework: History, Present State and Future
Atanasoff-Berry Hall
Lars Knoll
2:00pm PDT
The Asynchronous C++ Parallel Programming Model
Berry Hall
Hartmut Kaiser
How to Write Effective Documentation for C++ Libraries with Minimal Effort
Ferranti (403)
Robert Ramey
Practical Techniques for Improving C++ Build Times
Atanasoff Hall
Dmitry Panin
3:15pm PDT
A Tour of Deep Learning With C++
Berry Hall
Peter Goldsborough
Friday
, September 29
9:00am PDT
C++ Exceptions and Stack Unwinding
Berry Hall
David Watson
10:30am PDT
What C++ developers should know about globals (and the linker)
Berry Hall
Nir Friedman
Understanding the runtime behaviors of C++ programs using uftrace tool
ENIAC (404)
Honggyu Kim
Optimizing compilation times of Generated Code with Templates
Colossus Theater
Eddie Elizondo
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CppCon 2017
America/Los Angeles
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Bellevue, WA, United States
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Amuse Restaurant & Bar
Atanasoff Hall
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Bel-Air
Berry Hall
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Courtyard Seattle Bellevue/Downtown, Ballroom A
ENIAC (404)
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Leaving from Meydenbauer
Manchester (407)
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•Across the Industry
•C++17 and Beyond
•Concurrency and Parallelism
•Data Structures and Allocators
•Design and Best Practice
•Education and Coaching
•Embedded and Systems Programming
•Functional Programming
•Game and Graphics
•Generic Programming
•GUI
•Metaprogramming and Reflection
•Object Model
•Optimization and Undefined Behavior
•Software Evolution and Portability
•Tooling and Compilation
Business
Class
ISO Meeting
Open Content
All
Lightning Talks
Social
Web and Mobile
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