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•Across the Industry
•C++17 and Beyond
•Concurrency and Parallelism
•Data Structures and Allocators
•Design and Best Practice
•Education and Coaching
•Embedded and Systems Programming
•Functional Programming
•Game and Graphics
•Generic Programming
•GUI
•Metaprogramming and Reflection
•Object Model
•Optimization and Undefined Behavior
•Software Evolution and Portability
•Tooling and Compilation
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NM
Nemanja Markovic
Electronic Arts
Technical Director
Canada
ea.com
- I am member of UFC game dev team at EA,
- I used to do online engineering, now game system engineering,
- I like hiking/mountaineering, soccer, basketball
Monday
, September 25
9:00am PDT
Learning and Teaching Modern C++
Atanasoff-Berry Hall
Bjarne Stroustrup
11:00am PDT
constexpr ALL the Things!
Berry Hall
Ben Deane • Jason Turner
12:00pm PDT
Book Signing: Scott Meyers
Book Store
Scott Meyers
2:00pm PDT
C++17 Features (part 1 of 2)
Colossus Theater
Bryce Adelstein Lelbach
3:15pm PDT
C++17 Features (part 2 of 2)
Colossus Theater
Bryce Adelstein Lelbach
4:45pm PDT
C++ atomics, from basic to advanced - what do they do and what do they really do?
Berry Hall
Fedor Pikus
Tuesday
, September 26
9:00am PDT
The Nightmare of Move Semantics for Trivial Classes
Berry Hall
Nicolai Josuttis
10:05am PDT
Book Signing: Bjarne Stroustrup
Book Store
Bjarne Stroustrup
10:30am PDT
C++ as a "Live at Head" Language
Atanasoff-Berry Hall
Titus Winters
2:00pm PDT
Local ('Arena') Memory Allocators (part 1 of 2)
Ferranti (403)
John Lakos
dynamic_cast From Scratch
Harvard (406)
Arthur O'Dwyer
3:15pm PDT
Class Template Argument Deduction: A New Abstraction
Berry Hall
Zhihao Yuan
Local ('Arena') Memory Allocators (part 2 of 2)
Ferranti (403)
John Lakos
4:45pm PDT
Concurrency, Parallelism and Coroutines
Berry Hall
Anthony Williams
Recreational C++
Atanasoff Hall
Alisdair Meredith
8:30pm PDT
C++ in Academia
ENIAC (404)
Chuck Allison • Andrew Lumsdaine • Patrice Roy • Bjarne Stroustrup
Wednesday
, September 27
9:00am PDT
10 Core Guidelines You Need to Start Using Now
Atanasoff Hall
Kate Gregory
10:30am PDT
Meta: Thoughts on generative C++
Atanasoff Hall
Herb Sutter
12:30pm PDT
Optimizations and Debug Quality
ENIAC (404)
Samy Al Bahra
2:00pm PDT
C++ Templates Revised
Atanasoff Hall
Nicolai Josuttis
Language support for compile-time reflection
Colossus Theater
Andrew Sutton
3:15pm PDT
Reader-Writer Lock versus Mutex - Understanding a Lost Bet
Atanasoff Hall
Jeffrey Mendelsohn
4:45pm PDT
Designing C++ Hardware
Harvard (406)
Olivier Giroux
A Soupçon of SFINAE
Ferranti (403)
Arthur O'Dwyer
8:30pm PDT
Optimizing Code Speed and Space with Build Time Switches
ENIAC (404)
Brett Searles • Chandler Carruth • Matt Godbolt • Jim Radigan
Thursday
, September 28
9:00am PDT
Language Support for Metaprogramming in C++
Atanasoff Hall
Andrew Sutton
Runtime Polymorphism: Back to the Basics
Berry Hall
Louis Dionne
10:30am PDT
Qt as a C++ Framework: History, Present State and Future
Atanasoff-Berry Hall
Lars Knoll
2:00pm PDT
How to Write a Custom Allocator
ENIAC (404)
Bob Steagall
Objects, Lifetimes, and References, oh my: the C++ Object Model, and Why it Matters to You
Colossus Theater
Nicole Mazzuca
3:15pm PDT
Naked coroutines live (with networking)
Atanasoff Hall
Gor Nishanov
I Wish I Could Use C++ 1x/y/z :(
Colossus Theater
Joel Falcou
4:45pm PDT
C++17 Parallel Algorithms
Colossus Theater
Dietmar Kühl
Postmodern immutable data structures
Ferranti (403)
Juan Pedro Bolivar Puente
Friday
, September 29
9:00am PDT
Eight Ways to Handle Non-blocking Returns in Message-passing Programs: from C++98 via C++11 to C++20
Colossus Theater
Sergey Ignatchenko
C++ Exceptions and Stack Unwinding
Berry Hall
David Watson
10:30am PDT
What C++ developers should know about globals (and the linker)
Berry Hall
Nir Friedman
Understanding the runtime behaviors of C++ programs using uftrace tool
ENIAC (404)
Honggyu Kim
11:05am PDT
Inside the Qt Object Model
ENIAC (404)
Simon Hausmann
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CppCon 2017
America/Los Angeles
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Bellevue, WA, United States
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Amuse Restaurant & Bar
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Berry Hall
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Courtyard Seattle Bellevue/Downtown, Ballroom A
ENIAC (404)
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•Across the Industry
•C++17 and Beyond
•Concurrency and Parallelism
•Data Structures and Allocators
•Design and Best Practice
•Education and Coaching
•Embedded and Systems Programming
•Functional Programming
•Game and Graphics
•Generic Programming
•GUI
•Metaprogramming and Reflection
•Object Model
•Optimization and Undefined Behavior
•Software Evolution and Portability
•Tooling and Compilation
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Open Content
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