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•Across the Industry
•C++17 and Beyond
•Concurrency and Parallelism
•Data Structures and Allocators
•Design and Best Practice
•Education and Coaching
•Embedded and Systems Programming
•Functional Programming
•Game and Graphics
•Generic Programming
•GUI
•Metaprogramming and Reflection
•Object Model
•Optimization and Undefined Behavior
•Software Evolution and Portability
•Tooling and Compilation
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Ondrej Lehecka
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Software engineer
Monday
, September 25
8:00am PDT
Registration
Atanasoff-Berry Hall
9:00am PDT
Learning and Teaching Modern C++
Atanasoff-Berry Hall
Bjarne Stroustrup
11:00am PDT
Coroutines: What can't they do?
Atanasoff Hall
Toby Allsopp
The Quiet Little Gem in Modern C++: <system_error>
Manchester (407)
Charley Bay
Modern C++ Interfaces: Complexity, Emergent Simplicity, SFINAE, and Second Order Properties of Types
Colossus Theater
Stephen Dewhurst
EA’s Secret Weapon: Packages and Modules
Harvard (406)
Scott Wardle
Time Travel Debugging: Root Causing Bugs in Commercial Scale Software
ENIAC (404)
James McNellis • Jordi Mola • Ken Sykes
2:00pm PDT
C++17 Features (part 1 of 2)
Colossus Theater
Bryce Adelstein Lelbach
The landscape of parallel programming models: is it still hard or just OK? (part 1 of 2)
Atanasoff Hall
Paul E. McKenney • Maged Michael • Michael Wong
Unicode Strings: Why the Implementation Matters
Harvard (406)
Barbara Geller • Ansel Sermersheim
Almost Unlimited Modern C++ in Kernel-Mode Applications
ENIAC (404)
Billy Baker
When a Microsecond Is an Eternity: High Performance Trading Systems in C++
Berry Hall
Carl Cook
Which Machine Am I Coding To?
Ferranti (403)
Patrice Roy
New standards to the rescue: the view through an IDE’s glasses
Manchester (407)
Anastasia Kazakova
3:15pm PDT
C++17 Features (part 2 of 2)
Colossus Theater
Bryce Adelstein Lelbach
The landscape of parallel programming models: is it still hard or just OK? (part 2 of 2)
Atanasoff Hall
Paul E. McKenney • Maged Michael • Michael Wong
An allocator model for std2
Berry Hall
Alisdair Meredith
C++ Development with Visual Studio Code
Manchester (407)
Rong Lu
What's New and Upcoming in Visual Studio 2017 Updates
Ferranti (403)
Steve Carroll • Daniel Moth
4:45pm PDT
Enhanced Support for Value Semantics in C++17
Atanasoff Hall
Michael Park
C++ atomics, from basic to advanced - what do they do and what do they really do?
Berry Hall
Fedor Pikus
Esoteric Data Structures and Where to Find Them
ENIAC (404)
Allan Deutsch
From security to performance to GPU programming: exploring modern allocators
Colossus Theater
Sergey Zubkov
Building Better Worlds: Developing a Procedural City Tool for Alien: Covenant
Ferranti (403)
Alan Bucior
Migrating a C++03 library to C++11 case study: Wt 4
Manchester (407)
Roel Standaert
Faster Delivery of Large C/C++ Projects with Conan Package Manager and Efficient Continuous Integration
Harvard (406)
Luis Martinez de Bartolome • Diego Rodriguez-Losada Gonzalez
5:20pm PDT
folly::Function: A Non-copyable Alternative to std::function
Manchester (407)
Sven Over
Just Enough x86 Assembly to Be Dangerous
Ferranti (403)
Charles Bailey
Fuzz or lose: why and how to make fuzzing a standard practice for C++
Colossus Theater
Kostya Serebryany
Tuesday
, September 26
9:00am PDT
C++17 ParallelSTL: A Standardization Experience Report for CPU and GPU on SYCL
Colossus Theater
Gordon Brown • Ruyman Reyes • Michael Wong
Function default arguments: Slingshot or Shotgun?
Harvard (406)
Michael Price
Mocking Frameworks considered harmful
ENIAC (404)
Peter Sommerlad
Design Patterns for Low-Level Real-Time Rendering
Ferranti (403)
Nicolas Guillemot
Cross-Platform Apps with Dropbox’s Djinni: In-Production Architecture Examples
Manchester (407)
Stephen Spann
The Nightmare of Move Semantics for Trivial Classes
Berry Hall
Nicolai Josuttis
Everything You Ever Wanted to Know about DLLs
Atanasoff Hall
James McNellis
10:30am PDT
C++ as a "Live at Head" Language
Atanasoff-Berry Hall
Titus Winters
2:00pm PDT
Practical C++17
Berry Hall
Jason Turner
Local ('Arena') Memory Allocators (part 1 of 2)
Ferranti (403)
John Lakos
dynamic_cast From Scratch
Harvard (406)
Arthur O'Dwyer
Using Modern CMake Patterns to Enforce a Good Modular Design
Colossus Theater
Mathieu Ropert
3:15pm PDT
Class Template Argument Deduction: A New Abstraction
Berry Hall
Zhihao Yuan
Multithreading is the answer. What is the question? (part 2 of 2)
Atanasoff Hall
Ansel Sermersheim
Local ('Arena') Memory Allocators (part 2 of 2)
Ferranti (403)
John Lakos
Using Functional Programming Patterns to build a clean and simple HTTP routing API
Colossus Theater
Jeremy Demeule • Quentin Duval
Tools from the C++ eco-system to save a leg
ENIAC (404)
Anastasia Kazakova
4:45pm PDT
Concurrency, Parallelism and Coroutines
Berry Hall
Anthony Williams
Hands-On With Google's Common Libraries
Colossus Theater
Titus Winters
Agent based class design, C++ with a robot glue gun
Ferranti (403)
Odin Holmes
CNL: A Compositional Numeric Library
Manchester (407)
John McFarlane
ThinLTO: Building C++ Applications with Scalable Whole Program Optimization
ENIAC (404)
Teresa Johnson
Wednesday
, September 27
8:30am PDT
ISO SG14 Working Meeting
FULL
Courtyard Seattle Bellevue/Downtown, Ballroom A
Herb Sutter • Michael Wong
9:00am PDT
Boost Your Program’s Health by Adding Fibers to your Coroutine
ENIAC (404)
David Sackstein
10 Core Guidelines You Need to Start Using Now
Atanasoff Hall
Kate Gregory
Using IncludeOS to Write Fast and Secure Web Applications
Manchester (407)
Lukas Bergdoll
API & ABI Versioning: How to Handle Compatibility With Your C++ Libraries
Colossus Theater
Mathieu Ropert
Bringing Clang-tidy Magic to Visual Studio C++ Developers
Ferranti (403)
Victor Ciura
2:00pm PDT
Driving Into the Future With Modern C++: A Look at Adaptive Autosar
Manchester (407)
Jan Babst
Read, Copy, Update, then what? RCU for non-kernel programmers
ENIAC (404)
Fedor Pikus
Naivety of Creating Cross-Platform, Modern C++ Libraries: A Tour Of Our Challenges and Successes
Harvard (406)
Jonathan Henson
C++ Templates Revised
Atanasoff Hall
Nicolai Josuttis
Language support for compile-time reflection
Colossus Theater
Andrew Sutton
Undefined Behavior in 2017 (part 1 of 2)
Ferranti (403)
John Regehr
3:15pm PDT
Practical Patterns with the Networking TS
ENIAC (404)
Michael Caisse
Reader-Writer Lock versus Mutex - Understanding a Lost Bet
Atanasoff Hall
Jeffrey Mendelsohn
Make Classes Great Again! (Using Concepts for Customization Points)
Colossus Theater
Vinnie Falco
Undefined Behavior in 2017 (part 2 of 2)
Ferranti (403)
John Regehr
There Will Be Build Systems: I Configure Your Milkshake
Harvard (406)
Isabella Muerte
4:45pm PDT
Designing C++ Hardware
Harvard (406)
Olivier Giroux
Designing a Fast, Efficient, Cache-friendly Hash Table, Step by Step
Atanasoff Hall
Matt Kulukundis
Tools and Techniques To Stay Up-to-date With Modern C++
Colossus Theater
Ingve Vormestrand
Thursday
, September 28
9:00am PDT
A Test a Day Keeps Your Manager Away!
ENIAC (404)
Rian Quinn
Game Audio Programming in C++
Harvard (406)
Guy Somberg
Language Support for Metaprogramming in C++
Atanasoff Hall
Andrew Sutton
Runtime Polymorphism: Back to the Basics
Berry Hall
Louis Dionne
Building C++ Modules
Colossus Theater
Boris Kolpackov
2:00pm PDT
The Asynchronous C++ Parallel Programming Model
Berry Hall
Hartmut Kaiser
How to Write Effective Documentation for C++ Libraries with Minimal Effort
Ferranti (403)
Robert Ramey
Mix Tests and Production Code With Doctest - Implementing and Using the Fastest Modern C++ Testing Framework
Harvard (406)
Viktor Kirilov
Objects, Lifetimes, and References, oh my: the C++ Object Model, and Why it Matters to You
Colossus Theater
Nicole Mazzuca
Practical Techniques for Improving C++ Build Times
Atanasoff Hall
Dmitry Panin
3:15pm PDT
Naked coroutines live (with networking)
Atanasoff Hall
Gor Nishanov
C++ and Persistent Memory Technologies, Like Intel's 3D-XPoint
Ferranti (403)
Tomasz Kapela
Microcontrollers in Micro-increments : A Test-driven C++ Workflow for Embedded Systems
ENIAC (404)
Mike Ritchie
I Wish I Could Use C++ 1x/y/z :(
Colossus Theater
Joel Falcou
4:45pm PDT
Fantastic Algorithms and Where To Find Them
Atanasoff Hall
Nicholas Ormrod
C++17 Parallel Algorithms
Colossus Theater
Dietmar Kühl
Postmodern immutable data structures
Ferranti (403)
Juan Pedro Bolivar Puente
So, you inherited a large code base...
Berry Hall
David Sankel
Friday
, September 29
9:00am PDT
Eight Ways to Handle Non-blocking Returns in Message-passing Programs: from C++98 via C++11 to C++20
Colossus Theater
Sergey Ignatchenko
Modern Allocators: The Good Parts
Atanasoff Hall
Pablo Halpern
C++ Exceptions and Stack Unwinding
Berry Hall
David Watson
Undefined Behaviour is awesome!
Ferranti (403)
Piotr Padlewski
10:30am PDT
Traveling the Solar System with C++: Programming Rocket Science
Ferranti (403)
Juan Arrieta
Designing a Unified Interface for Execution
Harvard (406)
Gordon Brown • Michael Wong
Higher-order Functions in C++: Techniques and Applications
Atanasoff Hall
Michał Dominiak
What C++ developers should know about globals (and the linker)
Berry Hall
Nir Friedman
Understanding the runtime behaviors of C++ programs using uftrace tool
ENIAC (404)
Honggyu Kim
Optimizing compilation times of Generated Code with Templates
Colossus Theater
Eddie Elizondo
11:05am PDT
End-to-end Deadlock Debugging Tools at Facebook
Berry Hall
Kenny Yu
Howling at the Moon: Lua for C++ Programmers
Colossus Theater
Andreas Weis
1:30pm PDT
The Point of Views: Multidimensional Index Sets for Data Locality in HPC Applications
Harvard (406)
Tobias Fuchs
Customizing the Standard Containers
ENIAC (404)
Marshall Clow
Curiously Recurring Bug Patterns in C++ at Facebook
Atanasoff Hall
Louis Brandy
Going Nowhere Faster
Berry Hall
Chandler Carruth
4:45pm PDT
Building for the Best of Us: Design and Development with Kids in Mind
ENIAC (404)
Sara Chipps
6:30pm PDT
Jewelbots Build Workshop (1 of 2)
UNIVAC (409)
Sara Chipps
7:30pm PDT
Jewelbots Build Workshop (2 of 2)
UNIVAC (409)
Sara Chipps
Timezone
CppCon 2017
America/Los Angeles
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Bellevue, WA, United States
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•Across the Industry
•C++17 and Beyond
•Concurrency and Parallelism
•Data Structures and Allocators
•Design and Best Practice
•Education and Coaching
•Embedded and Systems Programming
•Functional Programming
•Game and Graphics
•Generic Programming
•GUI
•Metaprogramming and Reflection
•Object Model
•Optimization and Undefined Behavior
•Software Evolution and Portability
•Tooling and Compilation
Business
Class
ISO Meeting
Open Content
All
Lightning Talks
Social
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