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•Across the Industry
•C++17 and Beyond
•Concurrency and Parallelism
•Data Structures and Allocators
•Design and Best Practice
•Education and Coaching
•Embedded and Systems Programming
•Functional Programming
•Game and Graphics
•Generic Programming
•GUI
•Metaprogramming and Reflection
•Object Model
•Optimization and Undefined Behavior
•Software Evolution and Portability
•Tooling and Compilation
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Back to Speakers
Ryan Brown
Ableton AG
Technical Principal
Berlin
ableton.com
Ryan is a technical principal on the audio engine team at Ableton and is passionate about building tools to inspire musicians.
Monday
, September 25
11:00am PDT
constexpr ALL the Things!
Berry Hall
Ben Deane • Jason Turner
Coroutines: What can't they do?
Atanasoff Hall
Toby Allsopp
2:00pm PDT
When a Microsecond Is an Eternity: High Performance Trading Systems in C++
Berry Hall
Carl Cook
3:15pm PDT
An allocator model for std2
Berry Hall
Alisdair Meredith
4:45pm PDT
From security to performance to GPU programming: exploring modern allocators
Colossus Theater
Sergey Zubkov
5:20pm PDT
Just Enough x86 Assembly to Be Dangerous
Ferranti (403)
Charles Bailey
Tuesday
, September 26
9:00am PDT
Cross-Platform Apps with Dropbox’s Djinni: In-Production Architecture Examples
Manchester (407)
Stephen Spann
The Nightmare of Move Semantics for Trivial Classes
Berry Hall
Nicolai Josuttis
10:30am PDT
C++ as a "Live at Head" Language
Atanasoff-Berry Hall
Titus Winters
2:00pm PDT
Practical C++17
Berry Hall
Jason Turner
3:15pm PDT
Class Template Argument Deduction: A New Abstraction
Berry Hall
Zhihao Yuan
Multithreading is the answer. What is the question? (part 2 of 2)
Atanasoff Hall
Ansel Sermersheim
4:45pm PDT
Hands-On With Google's Common Libraries
Colossus Theater
Titus Winters
CNL: A Compositional Numeric Library
Manchester (407)
John McFarlane
Wednesday
, September 27
10:30am PDT
Meta: Thoughts on generative C++
Atanasoff Hall
Herb Sutter
2:00pm PDT
Read, Copy, Update, then what? RCU for non-kernel programmers
ENIAC (404)
Fedor Pikus
Language support for compile-time reflection
Colossus Theater
Andrew Sutton
Undefined Behavior in 2017 (part 1 of 2)
Ferranti (403)
John Regehr
3:15pm PDT
Undefined Behavior in 2017 (part 2 of 2)
Ferranti (403)
John Regehr
4:45pm PDT
An Interesting Lock-free Queue - Part 2 of N
ENIAC (404)
Tony Van Eerd
A Soupçon of SFINAE
Ferranti (403)
Arthur O'Dwyer
A Type, by Any Other Name
Manchester (407)
Jon Cohen
8:30pm PDT
Optimizing Code Speed and Space with Build Time Switches
ENIAC (404)
Brett Searles • Chandler Carruth • Matt Godbolt • Jim Radigan
Thursday
, September 28
9:00am PDT
Runtime Polymorphism: Back to the Basics
Berry Hall
Louis Dionne
10:30am PDT
Qt as a C++ Framework: History, Present State and Future
Atanasoff-Berry Hall
Lars Knoll
2:00pm PDT
Objects, Lifetimes, and References, oh my: the C++ Object Model, and Why it Matters to You
Colossus Theater
Nicole Mazzuca
Practical Techniques for Improving C++ Build Times
Atanasoff Hall
Dmitry Panin
4:45pm PDT
Postmodern immutable data structures
Ferranti (403)
Juan Pedro Bolivar Puente
Friday
, September 29
9:00am PDT
The Holy Grail - A Hash Array Mapped Trie for C++
ENIAC (404)
Phil Nash
10:30am PDT
Higher-order Functions in C++: Techniques and Applications
Atanasoff Hall
Michał Dominiak
Optimizing compilation times of Generated Code with Templates
Colossus Theater
Eddie Elizondo
1:30pm PDT
Compile-time reflection, Serialization and ORM Examples
Ferranti (403)
Yu Qi
Going Nowhere Faster
Berry Hall
Chandler Carruth
2:45pm PDT
Unbolting the Compiler's Lid: What Has My Compiler Done for Me Lately?
Berry Hall
Matt Godbolt
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CppCon 2017
America/Los Angeles
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Bellevue, WA, United States
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Amuse Restaurant & Bar
Atanasoff Hall
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Bel-Air
Berry Hall
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Courtyard Seattle Bellevue/Downtown, Ballroom A
ENIAC (404)
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Leaving from Meydenbauer
Manchester (407)
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•Across the Industry
•C++17 and Beyond
•Concurrency and Parallelism
•Data Structures and Allocators
•Design and Best Practice
•Education and Coaching
•Embedded and Systems Programming
•Functional Programming
•Game and Graphics
•Generic Programming
•GUI
•Metaprogramming and Reflection
•Object Model
•Optimization and Undefined Behavior
•Software Evolution and Portability
•Tooling and Compilation
Business
Class
ISO Meeting
Open Content
All
Lightning Talks
Social
Web and Mobile
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